I like some of the elements here, but I wish the game didn't need mouse movement, and that the camera would always stay locked behind the deer, making the game more similar to an N64 one.
Clur was a short but quite fun game to play. It did have some slightly annoying aspects of it, but the overall experience was enjoyable. I like that it had an original idea and a unique art style.
The aesthetic: The music was calming, the Dragon's voice was soothing, and the colors were neat to look at, oh and the characters were cute! All that gave a relaxing feeling,
Color Changing: It was a good and original mechanic that made levels more interesting. I like how the platforms were not disappearing instantly so you had time to quickly see where they are. It would still be easier to have some platform (other than Other Purple) to stand and look at where both colors are.
Leaping:
Though it is a nice inspiration from Bunny Hopping mechanic from other games, it did not feel very satisfying. Since you could not control your movement while in leap mode, you often have to just guess where you need to start leaping through trial & error.
Anti-Gravity: It looked good and worked well, but I wish there were more information, like to know when you are affected and when not, or when its effect starts.
Lifts:
I'm not sure how they were called in the game. They were so far the most fun mechanic to use. It was easy to understand and very satisfying.
Punishers:
They were a good idea but not executed well. They made game painfully annoying. The timer for each punisher keeps going when it's not active, but you don't see when it hits, so it's possible that you will go down right after switching colors with no way to predict that.
Other Purple (SPOILER WARNING!):
This is something I did not expect from this game, but I'm all for it! It was really nice to replay the game in an alternate way and see how it changes. It made me feel so bad and guilty when Dragon just kept getting more upset.
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I like some of the elements here, but I wish the game didn't need mouse movement, and that the camera would always stay locked behind the deer, making the game more similar to an N64 one.
Thanks for trying my game, Ill definitely take that into consideration when making more 3rd person games.
Clur was a short but quite fun game to play. It did have some slightly annoying aspects of it, but the overall experience was enjoyable. I like that it had an original idea and a unique art style.
The aesthetic:
The music was calming, the Dragon's voice was soothing, and the colors were neat to look at, oh and the characters were cute! All that gave a relaxing feeling,
Color Changing:
It was a good and original mechanic that made levels more interesting. I like how the platforms were not disappearing instantly so you had time to quickly see where they are. It would still be easier to have some platform (other than Other Purple) to stand and look at where both colors are.
Leaping:
Though it is a nice inspiration from Bunny Hopping mechanic from other games, it did not feel very satisfying. Since you could not control your movement while in leap mode, you often have to just guess where you need to start leaping through trial & error.
Anti-Gravity:
It looked good and worked well, but I wish there were more information, like to know when you are affected and when not, or when its effect starts.
Lifts:
I'm not sure how they were called in the game. They were so far the most fun mechanic to use. It was easy to understand and very satisfying.
Punishers:
They were a good idea but not executed well. They made game painfully annoying. The timer for each punisher keeps going when it's not active, but you don't see when it hits, so it's possible that you will go down right after switching colors with no way to predict that.
Other Purple (SPOILER WARNING!):
This is something I did not expect from this game, but I'm all for it! It was really nice to replay the game in an alternate way and see how it changes. It made me feel so bad and guilty when Dragon just kept getting more upset.
Thank you for your feedback, and glad you could enjoy it despite the mistakes!